kit.audio lists every sound the game plays, as MP3 URLs. Where a key holds a list, the game picks one at random each time, so lines don’t repeat.
Character voices
Every character has six kinds of line, keyed by card id inaudio.voices:
One line at a time: a capture call-out wins over a hurt line, and a hurt line over a place line.
Music
audio.music holds tracks for each state of the game:
Sound effects and announcer
audio.sfx holds every effect by name. For example:
cardPick,cardPlace,shuffleanddrawfor handling cards;clashHit,clashMiss,captureHit,captureCrit,blockThudandblockShieldfor attacks;boulder,flip,freeze,recruitandswapfor effect cards;chessHopandpowerBoostfor the Mutators tiles;matchStart,turnChime,countdown,winandlosefor the match.
audio.announcer holds the announcer’s calls: matchStart, matchFound, firstBlood, comeback, finalTile, victory, defeat, one per effect card (fxBoulder, …), and more.
audio.howTo is the narration of the game’s how-to-play, one clip per step.