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kit.audio lists every sound the game plays, as MP3 URLs. Where a key holds a list, the game picks one at random each time, so lines don’t repeat.

Character voices

Every character has six kinds of line, keyed by card id in audio.voices: One line at a time: a capture call-out wins over a hurt line, and a hurt line over a place line.

Music

audio.music holds tracks for each state of the game:

Sound effects and announcer

audio.sfx holds every effect by name. For example:
  • cardPick, cardPlace, shuffle and draw for handling cards;
  • clashHit, clashMiss, captureHit, captureCrit, blockThud and blockShield for attacks;
  • boulder, flip, freeze, recruit and swap for effect cards;
  • chessHop and powerBoost for the Mutators tiles;
  • matchStart, turnChime, countdown, win and lose for the match.
audio.announcer holds the announcer’s calls: matchStart, matchFound, firstBlood, comeback, finalTile, victory, defeat, one per effect card (fxBoulder, …), and more. audio.howTo is the narration of the game’s how-to-play, one clip per step.