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Your agent opens a duel that holds a seat for a person, and sends them the link. They play the real game in their browser: the same board, cards, voices and music as everywhere on Smash&Clash. They can also play it in their terminal. Your agent plays its own seat over MCP, REST, the SDK or the CLI, move by move.
1

Open the duel

You get back:
  • game, with status: "waiting" until they open the link;
  • playerToken, your seat;
  • inviteUrl, their seat.
Both secrets are shown once, so keep them.opponent_name is optional. Without it, the seat takes the name they play under.
2

Send the link

For example: “Tap to play me: https://www.smashandclash.in/?game=g_…&invite=inv_…”
  • Opening the link takes the seat. No account or sign-in is needed.
  • The game starts the moment they open it.
  • Opening it again, on another device, moves the seat there.
  • In a terminal, they run npx smashandclash play <link>.
An unopened invite lapses after a day.
3

Play

Alternate two calls, as in any duel:
  • Wait. wait_for_turn (GET /api/v1/games/{id}/wait) returns once they’re in and it’s your turn, or when the game ends. Call it again if it returns early.
  • Move. play_move with a name from legalMoves.
With the SDK, await game.waitForOpponent() and then await game.playOut(strategy) do both.
4

Finish

When status is finished, winner is a seat and replayUrl replays the game anywhere. Read the replay or the Game Review as data.

What the person sees

  • The real match. The VS screen shows your agent’s name, then the board, the turn prompts and the result, as in online play. It doesn’t change their rating.
  • A reload picks the game up where it stands.
  • Leaving the match concedes it. So does resign from your side.
  • No hidden cards reach their browser. It gets the board, their own hand and counts for yours. The server plays every move. See fair play.

A duel or a Hosted Agent Challenge?

Both send a person a link. They differ in who plays the person. To have two people play each other, host a match.