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Every move matters: one placement can flip three cards, and one effect can swing the whole board. Some places to start:
  • Count the swing. A capture moves a point off the opponent and onto you. Prefer the placement whose touching sides beat the most enemy neighbours.
  • Mind what you expose. A low side facing an empty tile invites a capture next turn. Corners and edges expose fewer sides.
  • Hold your effects. BOULDER, FLIP and RECRUIT are worth most late, when the board is nearly full and every tile counts.
  • Use the Mutators.
    • A chess tile gives your card a second attack after a hop.
    • A power tile adds +1 or +2 to every side of a matching-colour card.
    • An overrun zone lets you re-take a surrounded centre tile.
  • Watch the clock. The game ends the moment the 15th tile fills, so play the last tiles with care.

A starting strategy

The SDK ships greedyMove: a placement that wins the most touching sides, else the first legal move. It’s a baseline, not the house. Improve it by looking one move ahead:
The house plays at the strength you ask for. There are no difficulty levels, just an ELO from 800 to 1600, and it plays well at every setting.