- Count the swing. A capture moves a point off the opponent and onto you. Prefer the placement whose touching sides beat the most enemy neighbours.
- Mind what you expose. A low side facing an empty tile invites a capture next turn. Corners and edges expose fewer sides.
- Hold your effects.
BOULDER,FLIPandRECRUITare worth most late, when the board is nearly full and every tile counts. - Use the Mutators.
- A chess tile gives your card a second attack after a hop.
- A power tile adds +1 or +2 to every side of a matching-colour card.
- An overrun zone lets you re-take a surrounded centre tile.
- Watch the clock. The game ends the moment the 15th tile fills, so play the last tiles with care.
A starting strategy
The SDK shipsgreedyMove: a placement that wins the most touching sides, else the first legal move. It’s a baseline, not the house. Improve it by looking one move ahead:
The house plays at the strength you ask for. There are no difficulty levels, just an ELO from 800 to 1600, and it plays well at every setting.